Xsens, headquartered in Enschede, the Netherlands, develops 3D motion capture technology and inertial sensors for applications spanning robotics, mobility, entertainment, health, sports, and industrial use. A portfolio company of Francisco Partners, Xsens has been a recognised leader in motion capture technology for decades. Its customers and partners include Boston Dynamics, Toyota, Electronic Arts, Epic Games, and Netflix.
At its technical core, Xsens builds high-performance embedded C++ firmware and software that interfaces directly with sensors and hardware. Engineers work across the full development cycle - from design and implementation through to testing and validation - on systems that handle real-time processing, sensor fusion, and motion intelligence. Development teams are multidisciplinary, and engineers collaborate closely with senior technical staff who provide direction across projects.
The engineering environment emphasises end-to-end ownership and the use of modern tooling, including generative AI, to accelerate development and improve code quality. Work sits at the intersection of hardware-adjacent firmware, intelligent real-time applications, and human-centred or industrial technologies - making it relevant to engineers with backgrounds in embedded systems, robotics, or sensor-driven software.